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	<title>XHIPI &#187; Interaction</title>
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	<description>eXperience, Human Interaction, &#38; Process Improvement</description>
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		<title>The Problem With Radio Buttons</title>
		<link>http://xhipi.com/2009/10/the-problem-with-radio-buttons/</link>
		<comments>http://xhipi.com/2009/10/the-problem-with-radio-buttons/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 01:18:33 +0000</pubDate>
		<dc:creator>matto</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interaction]]></category>

		<guid isPermaLink="false">http://xhipi.com/?p=322</guid>
		<description><![CDATA[I made a mistake. I clicked the X in the lower right corner of the screenshot above. Just as I was about to click it I thought, &#8220;That&srquo;s an odd place for a Delete button&#8230;&#8221; Only, of course, it wasn&#8217;t a Delete button. It&#8217;s the button you click when you want to tell the good [...]]]></description>
			<content:encoded><![CDATA[<p>I made a mistake.</p>
<p><img src="http://xhipi.com/wp-content/uploads/2009/10/Google-Voice-Inbox.png" alt="Google Voice - Inbox" title="Google Voice - Inbox" width="489" height="121" class="alignnone size-full wp-image-323" /></p>
<p>I clicked the X in the lower right corner of the screenshot above. Just as I was about to click it I thought, &ldquo;That&srquo;s an odd place for a Delete button&hellip;&rdquo;</p>
<p>Only, of course, it wasn&#8217;t a Delete button. It&#8217;s the button you click when you want to tell the good people at Google Voice that their transcription wasn&#8217;t helpful.  </p>
<p>I know why I clicked it. I was looking for a way to delete a voice mail and that was the first thing I saw that matched my mental model, so to speak.  Back to my mistake. It wasn&#8217;t really a user error. Well, maybe it was if I could easily recover from it, but I can&#8217;t.</p>
<p>There&#8217;s no way to deselect a radio button.  That&#8217;s just not how they function. I know. You know this already. So do most smart people like you and me. And yet&hellip;</p>
<p>Radio buttons are very handy, but I don&#8217;t think they are useful for a binary choice. At least, not Yes/No.</p>
<h3>Better Yes/No</h3>
<p><img src="http://xhipi.com/wp-content/uploads/2009/10/googvoicefeaturebetter.png" alt="googvoicefeaturebetter" title="googvoicefeaturebetter" width="489" height="121" class="alignnone size-full wp-image-327" /></p>
<p>Yes. Makes sense. I&#8217;m a great designer. You are, too.  This isn&#8217;t an earth-shattering design change. But it does allow for a user to recover from a mistake. You can deselect a checkbox. </p>
<p>So consider this a friendly reminder: Radio buttons are for choosing between mutually exclusive&hellip; um, choices. But for the most part, they are better suited when the user has to choose between 3 or more things.</p>
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		<title>You Shouldn&#8217;t Have To Go At Home</title>
		<link>http://xhipi.com/2008/10/you-shouldnt-have-to-go-at-home/</link>
		<comments>http://xhipi.com/2008/10/you-shouldnt-have-to-go-at-home/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 20:27:36 +0000</pubDate>
		<dc:creator>matto</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Experience]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[contextual inquiry]]></category>
		<category><![CDATA[men]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[toilets]]></category>
		<category><![CDATA[urinals]]></category>

		<guid isPermaLink="false">http://xhipi.com/?p=64</guid>
		<description><![CDATA[I was wondering what to write today, staring at the blank textarea as usual, when I realized I really needed to pee. Stay with me here. And so, I walked to the restroom and did so. And that&#8217;s when I realized what I wanted to write about. Here Begineth the Rant &#8230; Men&#8230; honestly. How [...]]]></description>
			<content:encoded><![CDATA[<p>I was wondering what to write today, staring at the blank textarea as usual, when I realized I really needed to pee.  Stay with me here. </p>
<p>And so, I walked to the restroom and did so.  And that&#8217;s when I realized what I wanted to write about.</p>
<h3>Here Begineth the Rant</h3>
<p>&#8230; Men&hellip; honestly.  How can you aim wrong while peeing into <a href="http://en.wikipedia.org/wiki/Urinal">a urinal</a>? Are you in that much of a hurry? Do you think you need to stand back 10 feet?  I don&#8217;t understand &hellip;</p>
<p>This is what goes through my mind, more often then I&#8217;d like, when I use a public restroom. I become greatly annoyed and I can&#8217;t for the life of me figure out how anyone could do it wrong.  </p>
<p>Which got me thinking:  is this a situation of <em>user error</em> or a flaw in the <em>interaction design</em>?</p>
<h3>A Peeing Experience By Design</h3>
<p>Let&#8217;s think this through&hellip; If the Urinal was first patented in 1866 that means there&#8217;s been 142 years of opportunity to iterate on the design and the experience.  And yet we still see yellowish stains or puddles on the floor in front of most public urinals.</p>
<p>I know, kinda gross but let&#8217;s leave our willies at the door on this one. I mean, the heebie-jeebie kind of willies, not&hellip; oh never mind.  Just accept that all humans pee and it&#8217;s a natural thing and there&#8217;s something wrong with the way it works in public.  I mean public <em>restrooms</em>. In <em>public</em> is another issue altogether.</p>
<p>The urinal is designed such that a man can aim in a limited arc along a horizontal plane. The sides of the urinal wrap some to allow for left or right side aiming to take place, thus limiting the amount of splash-back from the main &#8220;face&#8221; of the urinal.  A protrusion at the bottom helps to catch the stream of &#8220;down aimers.&#8221;</p>
<p>Ideally, if the man stood within a few inches of the opening of the urinal he should have no trouble urinating without making a mess.  At least, that&#8217;s the intention of the urinal&#8217;s design.</p>
<h3>Why No Iteration</h3>
<p>A lot can be assumed about the Peeing Experience by experiencing it oneself. One can also easily assess environmental factors. It&#8217;s even possible to understand <em>some</em> of the ergonomic hurdles to urinating successfully.</p>
<p>But one of the best ways Interaction Designers figure out what&#8217;s wrong with the current state of a design or experience is to observe the practice in its natural setting (contextual inquiry).  </p>
<p>But therein lies the problem.  Can you imagine the recruitment process?</p>
<blockquote><p>Hi, I&#8217;m a designer currently working on a new interaction paradigm for the excretion of bodily fluid of the wastial variety. I&#8217;d like to observe you &#8220;doing your business&#8221; so to speak from 10:00 to 10:15 this Friday at your workplace. </p>
<p>I&#8217;ll watch you urinate and ask you some questions about your experience; about your approach to the urinal, what problems you might have urinating, and what you like most about using a urinal.  I&#8217;ll also ask you to fill out a short demographic survey (after you wash your hand of course!). </p>
<p>We likely won&#8217;t use the entire 15 minutes, but I&#8217;ve padded our time just in case you aren&#8217;t able to relax enough to make.</p></blockquote>
<p>Um&hellip; no.</p>
<h3>More Research Is Needed</h3>
<p><strong>This is physical harm problem</strong>.  I&#8217;ve taken a light hand here, but puddles of liquid on a tile floor are often a recipe for disaster and pain.  Hence why companies put up &#8220;Caution: Wet Floor&#8221; signs after one-too-many courtroom appearances.</p>
<p><strong>It&#8217;s a public health problem</strong>.  Many diseases are transmitted via bodily fluids. A good design can help limit the likelihood of transmission, but perhaps it is also about behavior.</p>
<p><strong>It&#8217;s a trust issue</strong>. You&#8217;ve been to restaurants that have messy bathrooms, right?  How does that make you feel about the quality of the dining experience?  Maybe you don&#8217;t think about it consciously at the time, but restroom cleanliness is one of the review factors for health inspections. Dirty restrooms are often an indication of a larger sanitation problem.</p>
<p>Yes, I thought about peeing from a Design perspective and tried to make you think about it too.  Hopefully I did that in a non-icky way.</p>
<p>What gross thing/experience have you redesigned recently?</p>
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