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[UPDATED] I added the results of the quiz below. Check out those swanky graphs! I’ve been re-reading one of my go-to UX books, Human Performance Engineering by Dr Robert Bailey. Particularly, I’ve been focusing on the chapter about assessing the validity of test results. I mean, who doesn’t need a refresher on f testing? The […]
Last week I gave a talk at Refresh Boston. I’ve posted the slides on SlideShare, and they are embedded here for your next-clicking pleasure. Embiggen Your Knowledge: How Cromulent Design Would Make The Simpsons Less Funny View more of my presentations on SlideShare.
I made a mistake. I clicked the X in the lower right corner of the screenshot above. Just as I was about to click it I thought, “That&srquo;s an odd place for a Delete button…” Only, of course, it wasn’t a Delete button. It’s the button you click when you want to tell the good […]
We (royally speaking) often talk about good design in terms of how not to do something. It’s often very easy to look at a design and see what’s wrong with it. As we progress through our profession, it becomes easier to see things because we’ve witnessed a lot of, well, crap. My friend & college […]
When I first graduated from college (ya know… last century?) I made a resume. It wasn’t long by any means, but I titled it “A Begin Again.” I figured resumé was just a fancy way of saying resume; which is to say, to begin again. I’ve had a number of Begin Agains since. And in […]
My university and professional lives collide below. Fair warning. There are a lot of things about design that we (as designers) can count on: Humans are readily predictable; they rarely do what they say they do. The environments in which humans act and interact are readily predictable; they are easy to observe and change. Humans […]